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Substance designer cloud
Substance designer cloud




substance designer cloud

(We won’t be talking about texture maps like albedo, roughness, and so on, as it’s not the purpose of this article.) We’ll cover a bit of the secondary details without getting into too much detail. In this article, I’ll cover how to model the primary shapes and teach you how important it is to choose the right nodes for a solid base. Or, for instance, when creating a basic rock, you’d start from the largest forms and incrementally add small details until you’re satisfied with the result.

substance designer cloud

Work from the largest details first, then “zoom into” the smallest.

substance designer cloud

When creating materials, you have to think in the same way.

  • From there, you add secondary and tertiary details.
  • You start from primary shapes and big masses.
  • Nodes are elements that provide different functionalities essential for a non-destructive workflow (making changes without overwriting what you’ve already done).įurthermore, creating materials in Designer is just like sculpting a human body in Zbrush. Nowadays, Substance Designer is one of the best 3D material authoring tools that you can find on the market.įor those of you who are opening Designer for the first time, the interface might look a bit intimidating, unintuitive, or overcomplicated because of its nature based on nodes. Learn how to build robust and modular Substance Designer Networks with ease.






    Substance designer cloud